TL;DR — the picks
- The value pick: BATLEXP G350 — from £94.90. A small vertical handheld with the Commodore 64 among the 39 platforms configured and verified on its replacement dArkOS firmware, including per-game joystick-port settings so games that expect a specific port simply work. It is the best-stocked device I sell.
- The clamshell: Anbernic RG DS — from £147.90. The Commodore 64 is among its 39 configured platforms too, running through the VICE emulator, and its clamshell closes over the 4.0″ 4:3 screen for travel. One of the two devices I am actively stocking, alongside the G350 — though it is purpose-built for the Nintendo DS.
- Final-stock vertical option: Anbernic RG353V — from £149.90. A lightweight vertical body, the same sharp 3.5″ 228 PPI 4:3 panel as the G350, and dual-boot firmware with the Commodore 64 among its 39 platforms. Four single units remain; I am not restocking it.
- Final-stock metal option: Anbernic RG353M — £184.90. The same panel and chip in a horizontal aluminium body with drift-resistant Hall Effect sticks. Down to two units.
Every device here is dispatched from the UK. Prices are correct on the day this was written.
The machine itself — sound and sales
Commodore launched the Commodore 64 in 1982, the same year Sinclair’s ZX Spectrum arrived in British shops. The two machines divided the decade between them: the Spectrum won Britain, while the Commodore 64 became the best-selling home computer of its era worldwide. What made it worth carrying was never just the price — it was the SID sound chip, which gave the machine a voice still celebrated by musicians, and a games catalogue built around one machine, one joystick and a television. I covered the Spectrum in its own article, and Commodore’s later machine, the Amiga, in another — this one completes the set.
Why the chip is not the decision
The Commodore 64 is an 8-bit machine built around a processor running at roughly one megahertz, and 8-bit-era work barely registers on any chip in the range — I made that case in full in the Master System article, and the Game Boy article made it again. Every processor here, from the G350’s entry-level RockChip RK3326 upwards, treats Commodore 64 software as light work. You cannot pay extra for a device that runs these games better, and no chip in the range struggles with them. The decision is about the screen, the shape of the device, the controls, and what you want it to do beyond the Commodore 64.
The screen question — a television picture
The Commodore 64 drew its picture for the 4:3 televisions of the 1980s, and that shape decides everything here. On the 4:3 panels — the 640×480 screens on every device on this page — the picture sits as it was designed to be seen, and because these are home-computer platforms, I have configured border cropping across the range so the picture fills the display instead of sitting inside the blank border the original television would have shown. The 3.5″ panels on the G350, RG353V and RG353M are 228 PPI — sharp for this picture — while the RG DS gives its top screen more physical space at 4.0″ and 200 PPI. On a 16:9 widescreen panel the same picture pillarboxes hard, with black bars standing in for everything the extra width cannot use.
The input question — one joystick, two ports
Where the Amiga often wanted a mouse, the Commodore 64 wanted a joystick — the same Atari-style digital stick, one button and four directions, for the overwhelming majority of its games. That maps cleanly onto a modern D-pad and face buttons, so controls are simpler here than on any home computer in this series. The one quirk worth knowing: the Commodore 64 carried two joystick ports, and games were written to expect the stick in one or the other. Get that setting wrong and a game simply ignores your inputs. On the G350, that setting is configured per game — so a game that expects a specific port simply works.
The picks in detail
The value pick — BATLEXP G350 (from £94.90, in stock)
The G350 is the cheapest device I sell, and on the Commodore 64 it gives up nothing to the dearer ones. Its RockChip RK3326 is the entry-level chip in the range, and on 8-bit-era software it is the equal of everything above it: the Commodore 64 is among the 39 platforms configured and verified on its replacement dArkOS firmware, every one tested and working, with the per-game joystick-port settings described above. The 3.5″ 4:3 IPS panel — 640×480, 228 PPI, the same sharp screen as the RG353V and RG353M — shows the picture as intended once the borders are cropped. It is a small vertical body that slips into a pocket, and it is the best-stocked device I sell, with 25 units across its colour and card options at the time of writing. What the lower price buys out of is everything past the 8-bit era: the RK3326 is a 2D-first chip, excellent through the Game Boy and the Mega Drive, good for the PS1, and honest about where it stops.
- 3.5″ 4:3 IPS screen, 640×480, 228 PPI — the same sharp panel as the RG353V and RG353M
- RockChip RK3326 — Commodore 64 tested and configured among 39 platforms on dArkOS
- Small vertical pocketable body
- See the BATLEXP G350
The clamshell — Anbernic RG DS (from £147.90, in stock)

The RG DS headlines 39 configured platforms with the Commodore 64 among them, running through the VICE emulator on its RockChip RK3568 chip, and it carries that set-up on both of its card sizes. The picture sits on the 4.0″ 4:3 top screen — 640×480, 200 PPI — and the clamshell form suits a machine you will want to protect: it closes over its own screen, so it travels in a way a bare slab does not. It is one of the two devices I am actively stocking alongside the G350, with six units across four options at the time of writing. The honest caveat is the one this series has given before: the RG DS exists for the Nintendo DS, and its second screen and touch hardware go unused by a Commodore 64 game. If dual-screen gaming is a draw alongside the home computers, the RG DS covers both; if the Commodore 64 is your only priority, the same money goes further elsewhere.
- 4.0″ 4:3 IPS top screen, 640×480, 200 PPI
- RockChip RK3568 — Commodore 64 among 39 configured platforms, via VICE
- Replacement GammaOS Next firmware with Daijishou frontend; clamshell, dual-screen, touch
- See the Anbernic RG DS
Final-stock options — Anbernic RG353V and Anbernic RG353M

The RG353V (from £149.90) and its metal-bodied sibling the RG353M (£184.90) share the same RockChip RK3566 chip and — worth saying plainly — the same 3.5″ 4:3 panel as the G350: 640×480, 228 PPI. Both ship dual-boot — ArkOS on Linux and GammaOS-RK3566 on Android — with the Commodore 64 among the 39 platforms configured on each side. The difference between the two is build, not screen: the RG353V is a lightweight vertical pocket device with a multi-touch panel; the RG353M is a heavier horizontal aluminium body with drift-resistant Hall Effect sticks. Both are final stock — I am not restocking either. The RG353V has four single units across its options; the RG353M is down to two.
- 3.5″ 4:3 IPS screen, 640×480, 228 PPI, multi-touch on the RG353V (the same sharp panel as the G350)
- RockChip RK3566
- Dual-boot ArkOS + GammaOS-RK3566
- See the Anbernic RG353V · See the Anbernic RG353M
How to choose
- You want Commodore 64 games for as little as possible: G350. Full-speed Commodore 64 among 39 tested and configured platforms, per-game joystick-port settings done for you, in a vertical pocketable body from £94.90 — and the best-stocked device I sell.
- You want the biggest 4:3 screen and a body that travels protected: RG DS. Commodore 64 among 39 configured platforms on a 4.0″ top screen, in a clamshell — with the Nintendo DS as its second string.
- You want a vertical pocket device with dual-boot firmware: RG353V. The same sharp panel as the G350 plus multi-touch — four single units, final stock.
- You want a metal body and Hall Effect sticks: RG353M. The same panel and chip in an aluminium horizontal build — two units, final stock.
Why a configured handheld plays Commodore 64 games better than a factory one
Every device on this page runs a replacement firmware rather than the stock operating system it ships with — dArkOS on the G350, GammaOS Next on the RG DS, and dual-boot ArkOS and GammaOS-RK3566 on the RG353V and RG353M. On each of them the work shows in the places a factory device gets wrong: controls mapped correctly — including those per-game Commodore 64 joystick-port settings — screens scaled and cropped properly, and platforms tested and tuned rather than left at the defaults a direct import arrives with. The ZX Spectrum article covers the same story from the machine next door, and the full picture of what changes between a factory handheld and one of mine is on The K-TEC Difference. If you are weighing a pre-configured UK device against a marketplace import, I have put that comparison in one place: K-TEC compared with other suppliers.
Beyond the software, each device has had the factory SD card removed and replaced with a brand-name card from SanDisk, Samsung or Kioxia, and every card is covered by my Lifetime SD Card Guarantee — for the life of the device, if the card fails or its data corrupts, I replace the card or restore it. A failed card is the single most common way a retro handheld dies, and it takes your saves with it. I wrote about exactly why that happens, and how I remove the risk, in Why Do Retro Handheld SD Cards Keep Failing?. Every device ships from UK stock by Royal Mail Tracked 48, arriving in 2–3 working days, with UK-based support on the other end of the phone.
The short version
The Commodore 64 is 8-bit-era hardware, so power is not the story — it runs at full speed on every chip in the range, with the platform tested and configured on all four devices here. The picture was drawn for a 4:3 television, so the 4:3 panels show it as intended and widescreen spends its width on black bars. The G350 is the value pick — vertical, pocketable, from £94.90, with per-game joystick-port settings done for you, and the best-stocked device I sell. The RG DS carries the platform on both of its card sizes, on the biggest 4:3 screen here, inside a protective clamshell. The RG353V and RG353M put the same sharp panel in a vertical and an aluminium body — final stock, four units and two units respectively. If you are unsure which fits you, contact me and I will point you at the right one.

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